Legends of the Darkstone has 95 playable areas, and
5 more in the works at this time.
A brief description of each area is listed below, with
more detail available if you follow each link.
Completed Areas |
| Area Name |
Area Author |
Level Range |
Description |
| Windy Bluff |
Tarin |
0 - 60 |
The safe haven of Darkstone, and a town in which young adventurers
can test their steel against safe creatures, and the vermin that
dwells under it's streets. |
| Forbidden Castle |
Seluctruh |
10 - 30 |
The strong hold of the most hideous being in all of Darkstone,
Vladmir Von Tatich, and his minions, who spend their days sleeping
within the castle's nearly inpenetrable walls. |
| The City of Phatep |
Tarin |
0 - 60 |
The trading center of Darkstone, where merchants wander the streets
pawning exotic wares at horrendous prices. |
| Fetin Swamp |
Seluctruh |
5 - 20 |
A festering pit of dispair, where rotting flora dies slowly,
hideous creatures lurk in the mud, and great magicians are said
to hide. |
| Windy Bluff Forest |
Tarin |
5 - 15 |
The woods surrounding town, where the animals wander in search
of defenseless prey, and the circus is heard to take residence.
|
| The City of Eria |
Evrawc |
0 - 60 |
The trading post of the north, where humans and dwarves gather
together to praise the Gods, under the shadow of the Pardor Mountains.
|
| The Plains of Gorud |
Tarin |
0 - 8 |
Situated just south of Windy Bluff, these small plains offer
a host of small animals, and a few villages scattered throughout.
|
| Bar-Gith |
Seluctruh |
10 - 30 |
A brooding forest, conquered by the undead, and filled with creatures
of kinds that are seen no where else in the land. |
| City of the Shadows |
Seluctruh |
15 - 60 |
A hidden den within the Bar-Gith forest, where the shadow stalkers
dwell. |
| Garden of the Gods |
Seluctruh |
1 - 10 |
A shrine to the gods, where the weak may go to learn about their
immortals, and to find opponents of equal strength. |
| The Necropolis |
Tarin |
5 - 15 |
The grand pyramids erected to honor the long dead kings, queens,
and nobles of Phatep. |
| The Temple of the Flame |
Peryl |
15 - 25 |
A temple dedicated to the worship of the magical protectorate
of the Darkstone, the green flame, whose monks lead less than pure
lives. |
| Kithan Mountains (Northern Range) |
Tarin |
20 - 30 |
The craggy peaks seperating the Great Desert from the Roads leading
to Windy Bluff, where it is unsafe to roam unprotected. |
| Erinswood |
Tarin |
25 - 35 |
The dark southern forests in which it is rumored that a grand
fortress has been constructed by the forest's elves. |
| The Gnome Tower |
Faux |
30 - 60 |
At one time this dark tower was a place of learning, but since
being over run by vampires, it has become a dungeon of hellish proportions,
where undead gnomes live like princes. |
| The Troll Caves |
Feenix |
35 - 45 |
The home of the marauding trolls, who have been recently attacking
nearby cities. |
| Lake Tilbar |
Faux |
5 - 35 |
A diverse and untamed lake, waiting and ready for a noble adventurer
to conquer its many amazing secrets. One must be wise and strong
to find everything that lurks under the lake's surface. |
| Jungle of Morgaz & Cannibal Village
|
Tatianna |
10 - 30 |
The last stronghold of the Katrin, the hot and steamy jungle
is home to ferocious beasts and dangerous terrain, but rumors of
treasure lure bold adventurers. |
| Kettin |
Saruman |
30 - 60 |
Kettin is a small city of the dwarves. The dwarves are good in
craftmanship. In the palace of Kettin lie many secrets and many
dangers. Kettin is in a long struggle against the Trolls of the
Caves. |
| Pardor Pass |
Saruman |
25 - 60 |
The shortest path through the Pardor Mountains to the eastern
lands of Darkstone. Filled with many natural dangers, as well as
those created by marauding trolls. |
| Aina |
Tarin |
1 - 60 |
Aina is the principal port of the eastern lands. It is a mixing
bowl of diverse cultures and walks of life. While safe to most,
the port district holds many dangers for the unwary. |
| Varin |
Faux |
30 - 60 |
A waypost village, over run by a horde of ogres. The disgusting
creatures charge exorbitant prices to wander through the dangerous
streets, but it is the shortest path through the Pardor Mountains.
|
| Windy Bluff Sewers |
Tarin |
2-10 |
Deep below the beautiful city of Windy Bluff there is a dark
side inhabited by goblins and kobolds. Those who dare to adventure
there say that gold seems to disappear from their pockets most mysteriously.
|
| The Arena |
Ydnat |
1-60 |
Battles rage and combatants fall or rise to victory in the constant
contest which is the Arena. |
| The River Ki |
Tarin |
35-60 |
The River Ki is a fast paced river, flowing right into the sea.
It is also the home to many creatures, some which are dangerous.
|
| The Beaches of Barude |
Villani |
10-20 |
A small island located in the middle of the ocean, Barude is
only accessible by boat. If you make it on time, you can catch a
ride on the scheduled trip to Barude, at the docks in Aina. The
beaches are home to crabs, sand weevils, and other sea creatures.
Barude is also a favorite vacation spot for lovers. |
| The Swimming Dragon |
Ydnat |
0-60 |
The Swimming Dragon is the boat that shuttles people back and
forth between Aina and Barude. It leaves at a set time, never waiting
for those who are running late, so be on board, and on time. |
| Folcur Keep |
Lacar |
25-45 |
Once a great Castle, Folcur Keep is now mostly in ruins. Pixies
and halflings have taken over the destroyed area. Many secrets lie
within, including the quests of honor, for those the spirits within
deem worthy. |
| Kithan Mines |
Tarin |
5-20 |
The expansive Kithan Mines are told to hold many secrets. Travelers
pass through these mines, usually finding treasures of the mine's
creatures, or losing treasure of their own. |
| Dragonvale |
Tarin |
40-60 |
Behind the large gate, near Kettin, lies the home of dragons,
Dragonvale. The King of Dragons sits on his mountain, watching over
the different colored mystical beasts. Deep within the vale, it
is rumored the great Dragon lords dwell, waiting for their chance
to lead their grand beasts out of the vale. |
| The Festival Pavilion |
Tatianna |
1-65 |
Joyous celebrations bring all the land together for events in
this pavilion. |
| The Catacombs |
Tarin |
0-10 |
Located underground, the catacombs is the home of many outcasts
of society. Gnolls, Hobgoblins and many other nasty creatures live
within the underground mazes. The sewers of Windy Bluff holds one
of the entrances. |
| The Broken City |
Tarin |
40-60 |
One of the oldest cities in the Lands lies in ruins but fraught
with many hidden mysteries and dangerous creatures. Filled with
ancient secrets and a history of the very beginning of the Lands,
this place was once home to that ancient religious order that guarded
the very Darkstone. |
| The Cavalcade of Wonders
|
Seluctruh and Eftienne |
1-60 |
This circus is a crazy and wondrous place where many mysterious
things happen behind the circus tents. |
| The Undead Cemetary |
Siuanne |
10-60 |
Located between Eria, and Windy Bluff, the Undead Cemetery brings
terror to both cities. Many creatures of the night can be found
roaming in undead anguish. This is truly a place you don't want
to be stranded in without a light |
| The Knighthood Guild |
Tarin |
1-60 |
This is where the knights come when they need to consult with
each other and plan their protection of the realm from those with
evil intent. They will uphold the laws and bring justice to those
that wish to break those laws. |
| The Shadows Clan |
Seluctruh |
1-60 |
Nestled within the City of Shadows, this clan hall is guarded
by fearsome creatures of darkness. The Shadows gather here to scheme
against the forces of good and to pay homage to the darkness. |
| The Guardians Clan |
Judicus |
1-60 |
Home to the Newbie Clan, the members of the Guardians
work as teachers to the new members to the land,
teaching them all they need to know in order to
survive within the lands of Darkstone. |
| Erin Minor |
Seluctruh |
30-60 |
Safely nestled in the trees, Erin Minor is the secret headquarters
of the elves. Many secrets lie within, but intruders are frowned
upon. You can find this grand city deep within the tangles of Erinswood.
|
| Preservia Wyld |
Jornel |
10-30 |
Many creatures find solace within the Preservia Wyld. A few shops,
a restaurant, and a lot of wildlife make for a great place to visit.
It is located in the lovely scenery just east of Windy Bluff. |
| The Temple of Tatianna |
Tatianna |
1-65 |
The Temple of Tatianna is located within the city of Tatiavija.
Many of Tatianna’s worshippers go on a pilgrimage to her temple
to pay homage to their Goddess and to earn her blessing. |
| The Fortress of Light |
Zaradali |
1-65 |
This fortress is heavily fortified against an outside attack
on its walls. The many banners of the light can be seen flapping
in the morning breeze on the battlements. Inside this fortress,
however, the light makes good their plan to destroy darkness. |
| The Druid Tree |
Maedwynne |
10-60 |
Many druids come to study and live in the Druid tree. It is a
beautiful place, located within the Preservia Wyld. |
| The Vampires' Clan House |
Seluctruh |
1-65 |
These halls where wrought long ago and hold much evil within
them. This is where the Vampires come to seek refuge during the
daylight hours. During the night these halls are mostly deserted
because the members are out hunting their prey and sucking their
blood. |
| The Katrin Fortress |
Rezyn |
30-60 |
The Katrin fortress is the last stronghold of the Katrin race.
Located deep within the Jungle of Morgaz, it can be a task just
to find it. The Minotaurs, age old enemies of the Katrins should
be wary of coming within arrow range of the Fortress. |
| The Windy Bluff Academy |
Sandoz/Ulith |
1-5 |
The academy, located just northwest of the Windy Bluff Town Square,
teaches youngsters the very basics of life skills. The cook will
give starving students a bowl of gruel but watch out for the rodents
beneath the kitchen. |
| The Mystic Guild Hall |
Sandoz |
1-60 |
This is where the Guild of Mystics come to practice their magic
and channel their energies through meditation. Located within the
ruins of the desecrated mage tower this hall holds much power and
magic. This is the hall of the Guild of Mystics, and mana seems
to flow freely within its chambers. |
| The Kor Range |
Eftienne |
20-40 |
Located to the southeast of Kettin, these hills hold many mysteries
including an odd windmill and strange paths between the massive
mountains. |
| Gorag Pass |
Barset |
40-50 |
This pass has become a battlefield for the katrins and minotaurs.
Carrion birds fly overhead, and many strange howls can be heard
on the wind. |
| Misty Path |
Barset |
40-50 |
A forsaken barren land where the mist rolls thickly over the
undulating ground. Many strange things happen within the nearly
impenetrable mist. |
| Tatiavija |
Janus |
20-45 |
This city is devoted to the Goddess Tatianna, and is filled with
her love. The many people that take up residence here worship her.
|
| The Kettin Hillsides |
Fenaly |
20-40 |
These hills hold many secrets for the adventurer to uncover.
Many types of strange and unusual wildlife grow and thrive around
these hills, and it would be wise to use caution. |
| The Shagrim Hills |
Tarin |
15-25 |
These hills hold many dangers and secrets. The unprepared adventurer
may fall victim to some unseen trap if they are not careful. |
| The Monastery of the Gods |
Ganat |
40-50 |
This area has many mysteries hidden within its walls. If one
were to look hard enough, they may even be able to enter the walls
themselves though these are but fables told in the bar after too
many ales. |
| Kettin Moor |
Fenaly |
35-60 |
What long ago was a dark and beautiful forest between the grassy
hillside of Kettin and the rocky outskirts of Kor range has long
ago changed into a hostile environment. The ground is marshy and
treacherous to step upon. Life has nearly vanished, besides some
swamp animals, magical creatures and those who decided to inhabit
the Kettin Moor despite its unfavourable circumstances. |
| Gloomdeep Caverns |
Tarin |
15-25 |
Located near Shagrim, these caverns hold many mysteries for one
to uncover. It is home to deadly wyverns who have made their home
deep within the tunnels of this cavernous place. |
| The Village of Aikish |
Tarin |
1 - 65 |
This small fishing community is found near the Great Desert, so
the weather is pretty hot and humid here. You can also find a good
racing camel for the right amount of gold. |
| The Chasm of Painted Ones |
Tarin |
20 – 30 |
This is a small village found in the Jungle of Morgaz. It is filled
with gigantic bugs and other large beasts. This part of the jungle
also holds some mysteries. |
| Mount Kumand |
Tarin |
5 – 15 |
This hot lava retreat in the Kor Mountains is filled with mining
ants, and other types of fire ants. It is rumored that an imp can
be found inside the lava. |
| The Great Desert |
Tarin |
1 - 15 |
This hot and humid place can be found on the western side of the
realm, directly south of the trading city known as, Phatep. It is
filled with sand, scorpions, lizards and other various small creatures. |
| Windy Bluff Manor House |
Tarin |
5 – 15 |
This mansion can be found right in the town of Windy Bluff. It
is home to the Lord of Windy Bluff, his daughter, and all their
faithful servants. |
| The City of Shagrim |
Tarin/Barset |
1 – 65 |
This city of Shagrim can be found on the southwestern side of
the realm. This city is a large bustling desert port town, but that
isn’t all you will see here as merchants are everywhere in
this city selling their wares, day in and day out. |
| The Frostwood |
Tarin |
25 - 35 |
This cold mountainous place can be found just to the east of the
Kor Range. It is filled with creatures big and small. But, if you
are coming here, bundle up, it gets rather cold at night. |
| Windy Forest Retreat |
Phyre |
1 - 20 |
This is a beautiful retreat found just southwest from the town
of Windy Bluff. It is a good place for the beginner adventurer to
practice his or her skills and spells. It is home to a beautiful
array of small animals, and also to a few secrets that are worth
trying to figure out. |
| The Erian Underground |
Tarin |
0 - 65 |
This is an extension from the city of Eria. It is where the mining
activity of the dwarves occurs. A small merchant area has grown
up around the
mining activity as well as a large auction house.
|
| The Village of Getlin |
Rhyein |
35 - 45 |
This is the home place for the gnomes that roamed around the realm
of Darkstone for quite sometime. Shortly after coming to this village
they had to survive a strong attack from the trolls. They almost
didn’t make it until a great gnomish priest saved them. Due
to the attack, they had to go into hiding, so look very closely
at small details to find this place. |
| Wildwood Grove |
Phyre |
0 - 65 |
This place resides just northwest from the town of Windy Bluff.
It is where all the adventurers of Darkstone can have their dream
home built to their own specifications, for a cost. They can also
store the items they find from their journeys throughout the realm
in their homes as well. Check out the model home located there for
further information on player housing. |
| The Temple to Seluctruh |
Demron |
10 - 65 |
This temple was built by the followers of Seluctruh as a place
to gather and pray to the Dark Lord. Priests inhabit this temple
full time, keeping up the temple and the Garden of Sorrow that lies
behind it. |
| Getlin Forest |
Rhyein |
20 - 40 |
This forest is found just south of Varin. It is there to keep
the invaders out of the Village of Getlin. A few animals run around
this forest, looking for easy prey, so watch your step. It is rumored
that the Village of Getlin was hidden inside the forest, and can
be found if searched for. |
| Thanridge Village |
Blarg |
30 – 40 |
This small village can be found east from the Plains of Gorud.
This place is heavily guarded with Thanridge guards, but they mean
you no harm unless you come asking for trouble. |
| Taraderic Thespian Theater |
Blarg |
10 - 65 |
This is where the Thespians relax and call home. And also if you
are lucky enough, you can see them perform great acts on stage. |
| Treehouse |
Phyre |
20 – 40 |
This tree house is located just north of the Heartwoods. It makes
home to hermits that aren’t looking for any trouble, they
are just trying to live their lives the best it can be lived. |
| The Windy Bluff Outskirts |
Rhyein |
40 – 50 |
These are the outskirts of the town of Windy Bluff. It is said
that the ones who are outlawed from Windy Bluff reside here. So,
all the thieves and mercenaries flock here, to think of schemes
on how to kill and steal inside the city each day. If you are passing
through here, be careful of your belongings and your life. |
| Keldabar |
Fenaly |
20 – 50 |
This large port city is found in the northern part of the realm.
Known throughout the realm as the city of thieves, this city has
come by its reputation honestly. Many different clans of thieves
call Keldabar home, so if you plan on visiting this area, watch
your coin purse! |
| Windy Bluff Countryside |
Rhyein |
0 - 65 |
This is the beautiful countryside of Windy Bluff just to the southwest
of the city. It has great scenery and a few inhabitants. The few
people that live there have been working on a great rock garden
for some time to help attract more travelers to this place. There
has been myth of a magical man that lives inside a tree as well. |
| Calmeni Lighthouse |
Phyre |
0 – 65 |
This lighthouse sits off the edge of the River Ki, overlooking
Calmeni Cove. |
| Keldabar Sewers |
Fenaly/Daramyr |
20 – 50 |
These are the treacherous sewers that reside under the city of
Keldabar. The sewers are filled with the waste of the city, as well
as the vermin that the waste brings. A few secrets lie within the
passageways, if you are a careful observer. |
| River Torig, Source |
Jae |
15 - 30 |
This powerful river is found just north of Erinswood and pours
out into Wolf’s Bay. This river is home to many fish and birds,
and also families of beaver. The river holds a few secrets for the
bold adventurer, as well as offering a spot to participate in the
relaxing sport of fishing. |
| Emerald Heights |
Blarg |
20 – 25 |
This small village is home to the elvish kind and runs right along
the banks of the River Torig. They frown upon visitors to their
home, so they have hidden themselves deep within the trees. |
| Velerian Forest |
Rhyein |
0 - 65 |
This forest is found just northwest of the safe haven, ‘Windy
Bluff.’ It is home to some of the smallest animals that intend
to harm no one. It's pleasant trails offer a quiet place to wander
and enjoy the scenery. |
| Kithan Valley |
Rhyein |
0-65 |
Along the eastern edge of the Kithan Mountains is this valley,
filled with beautiful sites, treacherous paths and some tough creatures
as well. |
| Clan of the Wolf |
Phyre |
0 - 35 |
This is home to a group of werewolves who live a quiet life far
from civilization. They wish to go about their daily lives in peace,
and to be left alone. |
| Phatep Palace |
Phyre |
40 - 50 |
Located in the center of the bustling city of Phatep, the palace
is home to the Pharaoh and his wife. Grandeur and opulence abound
within the palace, worthy of the status of the ruler of the city |
| Cliffs of Calmeni |
Phyre |
25 - 50 |
The cliffs jut out into the sea, creating the quiet spot of Calmeni
Cove. The cliffs offer a grand view of the surrounding countryside,
as well as the waters of the sea. It is said that a ruined tower
is hidden somewhere atop the cliffs, which holds many secrets and
treasures. |
| Windy Bluff Library |
Vernar |
0 - 65 |
Situated in the southeastern corner of Windy Bluff, the spralling
building contains rows and rows of literary works written by players
and immortals, both past and present. The librarian is always looking
for new works to add to the shelves, so become an author and get
published! |
| Katrin Highway |
Tatianna |
0 - 65 |
This spralling stretch of highway is used by travelers who are
making their way from the jungles of the north down to the lands
of the Glandar. |
| Village of Empyria |
Evelyn/Rhyein |
0 - 65 |
A magical city, that is home to those who practice the magical
arts. A large merchant area caters to the mystical needs of the
local residents as well as those that travel to this city. Many
secrets lie within this city for those with an adventurous soul. |
| Village of Legan |
Rhyein |
0 - 65 |
This small community lies to the east of the Pardors. They are
a quiet people and do not take kindly to any uncivilized behavior
within their midst, so if you plan on creating havoc within their
walls, be prepared to do some time in their local jail. |
| Steppes of Kuln |
Phyre |
0 - 65 |
A grassy plain that stretches over the central northwestern section
of the realm, this area is home to many plains animals, as well
as a small village of orcs who use this area as a base from which
they send out traveling merchant groups. |
| Silent Sword Hall |
Latara |
0 - 65 |
Home to the Silent Swords, this hall is their base, where they
practice and hone their warrior skills and gather to plan their
next exploit. |
| Hydan Island |
Phyre |
0 - 65 |
Just a boat ride away, this secluded island offers adventurers
a place to go where they can rest and relax, be it in the Sea Dog
Restaurant over a lobster dinner, at the Fog Horn Lounge with a
bottle of honey wheat beer, or resting in one of the spacious rooms
of the Heaven at Sea Inn. Look for the dock where the boat moors
on the northwestern edge of the Great Desert. |
| The Caves of Southern Kithan |
Kehl |
25 - 35 |
A spralling cave system found within the southern Kithan Range,
this area is home to a group of Cyclops. The caves offer a route
all the way south to Wolf Bay. |
| Happy Haven Children's Home |
Auralis |
20-65 |
Nestled within the rolling countryside east of Windy Bluff, this
home is run by a group of nuns, and offers the orphans of the realm
a place to live while suitable homes are found for them. |
| Brag-Thish |
Phyre |
20 - 40 |
Tales told by old adventurers over mugs of mead include one about
an ancient sect of evil priests who lived in the time before the
breaking of the darkstone. The temple of the priests was said to
be in the northwestern corner of the realm but many a stalwart adventurer
who has gone in search of it, has found nothing but a mystical forest.
|
| Elsin |
Tatianna |
35-55 |
Details coming soon... |
Areas in Progress
|
| Name |
Author |
Level Range |
Progress |
| Minotaur Valley |
|
? - ? |
Working on Rooms |
| Withered Lands |
Gorous |
20 - 40 |
Working on rooms, mobs, and area quests. |
| Doom Vale |
Khren |
20 - 40 |
In the design stage |
| Ice Plains |
Krothgar |
20 - 40 |
In the design stage |
| Farmlands |
Kehl |
10 - 20 |
Map has been created, designing mobs and objects. |