In this week's issue:
Ydnat's done it again! :) Check out Darkstone's new look on our webpage.
It's new, updated and has a snazzy feel that reflects our growing popularity.
Khren Dryz'Daetyn, Imperial Lieutenant (Number One Vampires)
Khren has been mudding for around two years and found Darkstone four
or five months ago through the mudconnector. Khren's favorite places
in the land are the sewers and the troll caves, mainly because they
are complex areas with lots of mobs and puzzles that keep him guessing
and offer a thrill when in danger. Finaly beating them gives him a feeling
of accomplishment.
When asked what his favorite strategy is for fighting mobs or foes
he has this to say:
My techniques vary depending on the foe. If your foe has lots of spells
cast on them, open up battle with a spell such as "dispel magic" and
let your own swords and spells do the talking. If the foe is all brute
force, cast all the defensive spells you have and open up battle with
something such as "ill fortune" or "poison". Remember to be offensive
in spells to take your foe down as quickly as possible.
You can read Khren's biography on the player's page. http://public_html.geocities.com/tatianna444/players.htm
The long awaited language guildmasters are slowly making their way
into the lands of Darkstone. They are a shy bunch and prefer to remain
hidden deep in the lands. Luckily the riddlemaster is keeping track
of where they are and will give you a clue if you can answer his riddles.
Our thanks to Saruman for his hard work. :)
TIME CAPSULE:
I thought it would be interesting to go back into the old emails and
see who our oldest players were. It turns out that Ainvar and Khreanos
belong to the class of 1997. There are probably more players that have
played as long, but these are the two I know for sure! Ainvar and Khreanos
have both been players and builders at different times over the years.
Their loyalty and devotion is second to none!
Looking back at the old emails, here is what I noticed. When John
and I began collaborating to make Legends of the Darkstone we had a
few basic ideas/goals. We wanted a mud that was very friendly, encouraged
role-playing, was original, involved the players in the game, and maintained
a constant storyline based upon the legendary darkstone.
Feel free to email me and give me any feedback on how well we have
stuck to our original ideas and goals. It was hoped that through common
goals we could create a world where everybody felt a sense of belonging.
To be honest, many of the people on Legends of the Darkstone are like
family to me. It sounds corny but I think about the players and the
game even when I am not online. This is where my stories come into play.
If anybody else out there is as warped as I am and has the darkstone
world on their mind all day, please put these thoughts to paper and
submit them to me or to Ydnat. We have a players page and would be glad
to post the better ones for everyone to read.
Thanks to Jonesy for the great player review he posted on the Mudconnector.
public_html.mudconnector.com (do a search for Darkstone then click on
player reviews)
Feenix is working hard on an advertising banner for Darkstone. He's
also working on some graphics of some of the areas. Watch for his artwork
coming to a website near you.
Check out Turel's story on the Players Stories page on our Webpage.
The newsletter are now posted on our webpage. See the newsletter section
for back issues.
Latest additions to the player's page: Turel, Khren & Jezra
by Magus, Leader of the Vampires
A clan devoted to preserving and protecting a people who have been
hunted and despised throughout the ages. The Vampire Clan is a relatively
free-form clan, which places few restrictions upon its members, allowing
them many personal freedoms. The clan does, however, place strong emphasis
on loyalty, to its deity, its leader, and to each of the individuals
within the clan. It is for the loyalty and respect that the members
show each other that so many have chosen to join the clan, and why it
still remains the largest clan in Darkstone. Most people who join are
vampires, but many others have chosen to lend their support to the clan,
mostly knights and thieves. The clan deity is Seluctruh, the god of
vampires, and most members are devout worshippers of him, although the
dark angel Jehane is a popular alternative. Entrance requirements are
simply a personal inspection and brief interview from me, or any of
my ranking lieutenants. Any severe breaking of the rules (especially
open hostility or PKing other clan members without provocation) is grounds
for dismissal from the clan.
The clan is the only evil aligned clan in Darkstone, and as such,
we generally get the more unique players, who wish to truly let themselves
go and role-play as they feel. While our primary purpose is to provide
protection for the vampires, we also corrupt sources of light within
the land and turn them to our dark ways, so they will better serve us.
The clan stands ever watchful over the so called forces of light, but
is content to be at peace for the time being. The clan offers personal
assistance from all high level vampires, in whatever capacity we are
needed, to help our more inexperienced kindred. Be it equipment, advice,
directions, or simple corpse retrieval, all high level vampires are
prepared to help at a moment's notice. Clan quests are run occasionally,
with points of glory being the standard reward.
If you're looking for a close clan, and are interested in a unique
role-playing experience, feel free to contact any of our members with
any questions you may have. We'd be happy to have your support!
Magus, Lord of Vampires, Prince of Darkness
Leader of the Vampire Clan
This newsletter was written and composed by Tatianna.